Forgefront
A strategy game about iron, borders and bad supply lines. You and one opponent start in opposite corners of the same map. Break their core before they break yours. It is over in ten minutes, one way or the other.
Free, in your browser, against the computer or another person. Best with a mouse.

Iron takes land. Land makes iron.
There is one thing you do in Forgefront, and it is click the map. Wherever you click, a share of your iron goes to taking the land nearest that point. Aim at something far away and a column marches there. Aim at your own border and the border swells outward. Open plains cost 1 iron a cell, forest costs 2, and nobody crosses rock or water.
Iron comes out of forges. Your core has one, and there are 6 more scattered over the map for whoever gets to them. Every cell you hold pays a trickle too. So the land you take pays for the land you take next, which is the whole engine, and also why falling behind early hurts.
Three things come out of the ground
- Iron buys land and walls. You will never have enough.
- Gold comes from 4 mines. It buys forge upgrades, which multiply every forge you hold, and watchtowers.
- Emeralds come from 2 veins in the middle of the map, and the veins do nothing until 4:00. They buy the sharp tools: a flare, a breach through the enemy's defences, or 120 iron on the spot.
The veins sit about as far from one core as from the other. That is on purpose.
Cut the road, not the army
Land only counts while it is joined to your core. Take a bite out of the strip that connects a far-off mine to its owner, and everything past the bite stops paying at once. If it is not rejoined within 8 seconds it goes neutral, mine and all.
So a long thin road to something valuable is a liability, and the cheapest way to take a mine is often not to attack the mine. The same is true of yours.
You cannot see much
You see your own land and 3 cells past it. Everything else is fog, showing the last thing you saw there, which may no longer be true. A watchtower sees 9 cells in every direction and marks any enemy push aimed into its sight. A flare lights up anywhere on the map for 12 seconds.

Things fall out of the sky
Every so often a cache is announced at a random spot, and both sides can see where and what: iron, gold or emeralds. Whoever holds that cell, joined to their core, when it lands gets the prize. Where it falls is luck. Whether you can reach it, hold it, and keep the road to it open for the last few seconds is not.
The clock decides the rest
- 4:00 The emerald veins wake up.
- 6:00 Overcharge. Every generator pays double.
- 8:00 Sudden death. Walls, core shields and home ground stop counting, and a damaged core stops mending.
- 10:00 Time. Whoever holds more land wins.
Before sudden death, land near a core is expensive to take and cheap to take back, so a tidy defence holds. After it, nothing holds. Plan for the second half.
The full rules have every number.
Questions
Is Forgefront free?
Yes. It runs in your browser. There is nothing to download, no account to make, and nothing to buy.
How long does a match take?
Ten minutes at the very most, because at ten minutes the side holding more land wins. Most matches end before that, when one core breaks.
Can I play against another person?
Yes. Choose Play a person on the start screen. Make a room and pass on its four-letter code, or make the room public and anyone looking for a match can join it. Quick match does the looking for you. Or play the computer, at three levels.
Does the computer cheat?
No. It gets the same iron you get and sees through the same fog you do. The harder levels think more often and commit more of their iron. They are not handed extra resources.
Does it work on a phone?
It runs, but it is built for a mouse and a wide screen. On a phone the map is small and the buttons sit close together. A laptop or a desktop is the way to play it.
Is my progress saved?
There is nothing to save. Every match starts level. Each map is made from a seed number shown on the start screen, so you can play the same map again or pass the number on.
What is it like?
A forge you keep upgrading, a border that spreads across the map, and supply lines on top: land cut off from your core stops paying and withers.