Infinite Ascent

Infinite Ascent vs Doodle Jump

Doodle Jump invented this genre and is still better than most of what came after it. Here is what we actually do differently, and where Doodle Jump still wins.

Doodle JumpInfinite Ascent
The climbOne uniform field of platforms all the way up.Vertical zones that change movement, control and weather.
DifficultyScales gradually with height.Score gates interrupt with timed key hunts that pay out or punish.
ThreatsMonsters and holes you shoot or dodge.Jerry, a slow chaser you cannot kill, plus zone hazards.
Power-upsSprings, jetpacks, propeller hats.Stacking jump boosts, gravity and blind balls, gold ball, magnet.
CompetitionA personal high score.Daily, weekly and monthly online boards, shared with app players.
Where you playApp only.Browser and iPhone. Same climb in both.

The honest version

Doodle Jump is pure. One mechanic, tuned for a decade, nothing between opening the app and playing. If that is what you are after, go play Doodle Jump. It is still the reference.

We went the other way. Our bet is that a climb gets more interesting when the ground rules keep moving. A wind zone is not a harder normal zone, it is a different puzzle, and the answer is to lean into the gust instead of fighting it. That buys a higher ceiling and costs a rougher first ten minutes. Whether you like that is taste, and the browser version is free, so finding out costs you nothing.